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Bug #283 ยป dm.diff

pavalos, 08/05/2006 05:29 PM

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games/dm/Makefile 5 Aug 2006 17:16:03 -0000
MAN= dm.8 dm.conf.5
BINGRP= games
BINMODE=2555
WARNS?= 6
.include <bsd.prog.mk>
games/dm/dm.c 5 Aug 2006 17:15:21 -0000
static char *game, /* requested game */
*gametty; /* from tty? */
void c_day (char *, char *, char *);
void c_tty (char *);
void c_game (char *, char *, char *, char *);
void hour (int);
double load (void);
void nogamefile (void);
void play (char **);
void read_config (void);
int users (void);
static void c_day(char *, char *, char *);
static void c_tty(char *);
static void c_game(char *, char *, char *, char *);
static void hour(int);
static double load(void);
static void nogamefile(void);
static void play(char **);
static void read_config(void);
static int users(void);
#ifdef LOG
static void logfile(void);
#endif
int
main(argc, argv)
int argc;
char *argv[];
main(__unused int argc, char *argv[])
{
char *cp;
......
* play --
* play the game
*/
void
play(args)
char **args;
static void
play(char **args)
{
char pbuf[MAXPATHLEN];
......
* read_config --
* read through config file, looking for key words.
*/
void
read_config()
static void
read_config(void)
{
FILE *cfp;
char lbuf[BUFSIZ], f1[40], f2[40], f3[40], f4[40], f5[40];
......
* c_day --
* if day is today, see if okay to play
*/
void
c_day(s_day, s_start, s_stop)
char *s_day, *s_start, *s_stop;
static void
c_day(char *s_day, char *s_start, char *s_stop)
{
static const char *days[] = {
"sunday", "monday", "tuesday", "wednesday",
......
* c_tty --
* decide if this tty can be used for games.
*/
void
c_tty(tty)
char *tty;
static void
c_tty(char *tty)
{
static int first = 1;
static char *p_tty;
......
* c_game --
* see if game can be played now.
*/
void
c_game(s_game, s_load, s_users, s_priority)
char *s_game, *s_load, *s_users, *s_priority;
static void
c_game(char *s_game, char *s_load, char *s_users, char *s_priority)
{
static int found;
......
* load --
* return 15 minute load average
*/
double
load()
static double
load(void)
{
double avenrun[3];
......
* todo: check idle time; if idle more than X minutes, don't
* count them.
*/
int
users()
static int
users(void)
{
int nusers, utmp;
......
return(nusers);
}
void
nogamefile()
static void
nogamefile(void)
{
int fd, n;
char buf[BUFSIZ];
......
* hour --
* print out the hour in human form
*/
void
hour(h)
int h;
static void
hour(int h)
{
switch(h) {
case 0:
......
* logfile --
* log play of game
*/
logfile()
static void
logfile(void)
{
struct passwd *pw;
FILE *lp;
    (1-1/1)